Voices
Voices
Section titled “Voices”Cyclosonics features 5 independent drone voices, each with its own wavetable, pitch, volume, filtering, and effects sends. Voices can be layered to create rich, complex soundscapes.
Voice Parameters
Section titled “Voice Parameters”Each voice has the following controls:
| Parameter | Description |
|---|---|
| Wavetable | Select which wavetable to use for this voice |
| Position | Sweep through the wavetable’s frames to morph the timbre |
| Offset | Pitch offset relative to the global center note |
| Quantize | Allows offset to use whole number midi values for stepped/chromatic notes instead of smooth pitch modulation |
| Volume | Individual voice volume (0–100%) |
| Noise | Blend in white noise for added texture |
| Filter Type | Low-pass, high-pass, or band-pass filtering |
| Filter Cutoff | Filter frequency cutoff |
| Overdrive | Per-voice distortion |
| Delay Send | Amount of signal sent to the global delay effect |
| Reverb Send | Amount of signal sent to the global reverb effect |
Randomization
Section titled “Randomization”The yellow dice button on the Editor page (next to the save and add buttons) randomizes most voice, effect, and modulation parameters within predefined ranges. It’s a quick way to generate unexpected starting points for new sounds — roll the dice, hear what comes out, then refine from there.
Randomization can produce interesting textures you might never arrive at manually, but it can also produce harsh or extreme combinations. Always use randomization at low volume, especially with headphones. You can always turn it up once you’ve heard what the dice gave you.