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Voices

Cyclosonics features 5 independent drone voices, each with its own wavetable, pitch, volume, filtering, and effects sends. Voices can be layered to create rich, complex soundscapes.

Each voice has the following controls:

ParameterDescription
WavetableSelect which wavetable to use for this voice
PositionSweep through the wavetable’s frames to morph the timbre
OffsetPitch offset relative to the global center note
QuantizeAllows offset to use whole number midi values for stepped/chromatic notes instead of smooth pitch modulation
VolumeIndividual voice volume (0–100%)
NoiseBlend in white noise for added texture
Filter TypeLow-pass, high-pass, or band-pass filtering
Filter CutoffFilter frequency cutoff
OverdrivePer-voice distortion
Delay SendAmount of signal sent to the global delay effect
Reverb SendAmount of signal sent to the global reverb effect

The yellow dice button on the Editor page (next to the save and add buttons) randomizes most voice, effect, and modulation parameters within predefined ranges. It’s a quick way to generate unexpected starting points for new sounds — roll the dice, hear what comes out, then refine from there.

Randomization can produce interesting textures you might never arrive at manually, but it can also produce harsh or extreme combinations. Always use randomization at low volume, especially with headphones. You can always turn it up once you’ve heard what the dice gave you.